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목록C#프로그래밍 (49)
EasyCastleUNITY

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string armorName = "Harlequin Crest"; string armorType = "Magic Helm"; int minDefense = 21; int maxDefense = 24; int rndMP = 3; Console.WriteLine(armorName); Console.WriteLine(armorType + "\n"); Console.WriteLine("{0}-{1}\nArmor", minDefense, maxDefense); Console.WriteLine(..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string armorName = "Veil of Steel"; string armorType = "Magic Helm"; int minDefense = 21; int maxDefense = 24; int rndMP = 3; Console.WriteLine(armorName); Console.WriteLine(armorType + "\n"); Console.WriteLine("{0}-{1}\nArmor", minDefense, maxDefense); Console.WriteLine("\..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weaponName = "Longsword"; string weaponType = "Magic Sword"; float damage = 17.5f; int minDamage =8; int maxDamage =17; float attackSpeed = 1.40f; int rndMP = 2; string Crafter = "Blacksmith"; int level = 1; Console.WriteLine(weaponName); Console.WriteLine(weaponType..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weaponName = "God Butcher"; string weaponType = "Sword"; float damage = 4.2f; int minDamage =2; int maxDamage =4; float attackSpeed = 1.40f; Console.WriteLine(weaponName); Console.WriteLine(weaponType+"\n"); Console.WriteLine("{0}",damage); Console.WriteLine("Damage ..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weaponName = "King's Sword of Haste"; string weaponType = "Magic Sword"; float damage = 4.2f; int minDamage =2; int maxDamage =4; float attackSpeed = 1.40f; int rndMP = 3; Console.WriteLine(weaponName); Console.WriteLine(weaponType+"\n"); Console.WriteLine("{0}",dama..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weaponName = "Marauder Axe"; string weaponType = "Axe"; float damage = 26.6f; int minDamage =15; int maxDamage =26; float attackSpeed = 1.30f; Console.WriteLine(weaponName); Console.WriteLine(weaponType+"\n"); Console.WriteLine("{0}",damage); Console.WriteLine("Damag..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weaponName = "Heavy Axe"; string weaponType = "Axe"; float damage = 17.5f; int minDamage =10; int maxDamage =17; float attackSpeed = 1.30f; Console.WriteLine(weaponName); Console.WriteLine(weaponType+"\n"); Console.WriteLine("{0}",damage); Console.WriteLine("Damage P..

using System; using System.Data.SqlTypes; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weaponName = "Hand Axe"; string weaponType = "Axe"; float damage = 3.2f; int minDamage =2; int maxDamage =3; float attackSpeed = 1.30f; Console.WriteLine(weaponName); Console.WriteLine(weaponType+"\n"); Console.WriteLine("{0}",damage); Console.WriteLine("Damage Per S..